2020 has been a very difficult year for many economic sectors. However, if there is one area that is not experiencing the crisis, it is video game livestreaming. On the contrary, the pandemic has boosted growth and the figures are clearly impressive. Last October, we were already talking about the results of a study by the company Streamlabs, which publishes live broadcasting software well known to videographers.
Fall Guys and Among Us brought the players together
In the third quarter of 2020, audiences watched more than 7.46 billion hours of content across all live streaming platforms, an increase of 91.8% in one year. Twitch then largely dominated the market, beating rivals YouTube Gaming and Facebook Gaming.
A new report produced by StreamElements in partnership with Arsenal.gg this time sheds light on the results of the year. In 2020, the public therefore consumed 17 billion hours of streaming on Twitch, an increase of 83% compared to 2019. This total stands at 3.59 billion on Facebook Gaming (+ 166% in one year) . As for replay videos, YouTube Gaming is also doing very well with 100 billion hours of viewing and more than 40 million active channels.
From a content point of view, 2020 was marked by the rise of the “Just Chatting” category, where a streamer takes the time to interact with his community. In times of pandemic, this section allowed a lot to decompress while forging social bonds. The game Valuing has also succeeded. We also remember the success of independent games Fall Guys and Among Us which attracted many gamers. Finally Phasmophobia, launched at the end of the year, seduced the players.
By: Twitch Interactive, Inc