Within the video game industry, the end of 2020 will have been marked by the catastrophic release of Cyberpunk 2077. This game has been expected for many months, if not a few years. Indeed, CD Projekt RED announced Cyberpunk 2077 in 2012, to present it to the public 6 years later at E3 2018. The rest of the story, you know it, the Polish studio will constantly postpone the release date of game so that it will finally be available on December 10, 2020. Available yes, it is, but playable is another story. Complaints about many bugs on consoles are quick to arrive, so many users are going so far as to ask for a refund.

The founder of the studio speaks to his clients.

CD Projekt finally accepts the request of its customers and puts this responsibility in the hands of Sony and Microsoft. Sony, which for its part immediately made the decision to remove Cyberpunk 2077 from its dematerialized catalog. At CD Projekt RED, this catastrophic end of the year seems to have stunned the teams and managers of the studio. Last night, Marcin Iwinski, co-founder of CD Projekt RED, spoke on Twitter. The latter appears distraught and once again apologized to fans disappointed by Cyberpunk 2077. Marcin Iwinski posted this video to explain that his teams continue to work hard to try to correct even more bugs and annoyances that spoil the user experience.

To date, Cyberpunk 2077 has already benefited from 3 corrective patches, and the studio has just announced 2 more. The first should arrive within ten days, and will be followed by a second in the coming weeks. CD Projekt RED has also announced free DLC, but more importantly, the studio has said a bit more about the next-gen update for PlayStation 5 and Xbox Series X players. This free update is announced for this year 2021, and for the moment it would seem that we must at least wait until the second half of 2021.

Marcin Iwinski himself made his mace by explaining that he had underestimated the technological differences between a current PC and consoles such as the PS4 and the Xbox One. The studio devoted itself entirely to the PC version, thinking that the adaptation for consoles would be less tedious.