The end of 2020 was quite busy for the video game industry. After many years of waiting, CD Projekt Red finally released its CyberPunk 2077 which was announced in 2012, presented at E3 2018 and postponed many times in 2020. Unfortunately, the release of the long-awaited game was a real chaos.
Censorship of console versions from CD Projekt, PC and console versions of the game ringed as possible despite the many patches of several gigabytes, PS4 and Xbox One versions completely impractical. Many requests for refunds, CD Projekt which accepts the request of the players leaving the responsibility to Sony and Microsoft. PlayStation which decides to withdraw the game from digital sales on the PlayStation Store until further notice. As much to tell you that the last twenty days of the year 2020 have been quite improbable and eventful for the Polish studio.
For this year 2021, CD Projekt is trying to win back the hearts of gamers by announcing many free DLC to come and two big patches (scheduled for January and February) that should fix most of the issues. Always in this desire to straighten things out, Marcin Iwinski the co-founder of CD Projekt has just expressed himself through a video on Twitter to apologize for this fiasco and explain how all this could have happened.
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A questionable choice by the management of CD Projekt Red
This choice ? It is knowing that the console versions were not ready. But still take the decision to release the game. A choice that will have serious consequences for the studio.
Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. Myself and the entire management team are deeply sorry for this, and this video of me publicly admitting it attests to it. Please don’t blame any of our teams for what happened.
Marcin Iwinski also discusses the reasons why the game was not ready on consoles. Most of the time, the studios start with a development on consoles and will then port and optimize the games on PC just before their releases. In the CyberPunk 2077 case, CD Projekt did the opposite, starting with a PC game that they adapted for consoles at the end of development. And obviously, it was not so simple.
The goal was to make the game look epic on PC and then adjust to consoles, especially older ones. While this strategy didn’t seem too difficult at first, I think time has proven that we have underestimated the task.
Obviously, the PS4 and Xbox One versions were real hardships and had to be updated every day to resolve the issues. The city of Night City was so crowded and alive that the bandwidths of the old consoles couldn’t hold up. Over the weeks, CD Projekt’s tests were more and more satisfactory. Sadly, most testing did not show many issues that players may have encountered afterwards.
As we got closer to the final version of the game, we saw significant improvements every day, and we really thought we were going to be able to deliver the Day One update until the last moment.
Finally, Marcin Iwinski indicates that the Covid19 pandemic played a decisive role in the end of the development of CyberPunk 2077. Having to divide the teams, work remotely by video and interposed emails made things more difficult.
Much of the dynamic that we normally take for granted has been lost in video calls or emails.
It is a shame to see that CD Projekt was not honest with their community. Last April, at the time of containment and the first restrictions on telecommuting, the studio publicly declared that everything was fine and that working remotely posed no problem for the teams and the development of the game. Comments that will be repeated at the beginning of summer.
Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
– Cyberpunk 2077 (@CyberpunkGame) January 13, 2021
As for the console versions, the studio said in November, a few weeks before the game’s release, that CyberPunk 2077 performed surprisingly well on the first PS4 and Xbox One. Again, this was not the case.
DISCOVER OUR PS4 TEST OF CYBERPUNK 2077
What are the 2021 plans for CyberPunk 2077?
During this video, Marcin Iwinski revealed CD Projekt’s plans for this year 2021 concerning CyberPunk 2077. In January (in the next ten days), a first big update should arrive on PC and consoles to stabilize the game a little more.
A second, more substantial update should arrive in February to resolve the latest bugs and technical issues. It is from this same month (or a few weeks after) that many DLC and free updates will arrive to extend the journey of the players to Night City.
Finally, at the end of 2021 (probably in the fall), CD Projekt will release the next-gen PS5 and Xbox Series X versions of CyberPunk 2077. Versions that will be free for owners of the PS4 and Xbox One versions . Although the game is already compatible on PS5 and Xbox Series X, it should be borne in mind that these are the PS4 and Xbox One versions which are backward compatible and which benefit from the boost mode of the next-gen consoles.
Thanks to the next-gen versions, CyberPunk 2077 on PS5 and Xbox Series X should approach the ultimate version on PC with a much more convincing graphic and technical rendering.
And for 2022?
For 2022, CD Projekt should still have a lot to offer us. The arrival of the first big extensions (paying) to prolong the pleasure of the game. But also a multiplayer mode which should be independent of CyberPunk 2077 and which should offer you a whole new experience to share with your friends online.
But it was all the plans before the many problems. It will then be necessary to be patient before discovering all this!