Like Microsoft, Google and Amazon, Facebook is also interested in cloud gaming. Eight months ago, the company launched the first beta tests of its service in the United States, with a limited catalog. And this week, Facebook announces the next step in the development of this platform.
Today, Facebook’s cloud gaming service already covers 98% of the United States. And according to Jason Rubin, VP of Play, 100% coverage will soon be reached. In addition, the service will go international.
Indeed, Facebook announces the arrival of this service which allows you to play streaming games in Canada and Mexico. And the company does not intend to stop there. Indeed, it intends to deploy its cloud gaming in Central and Western Europe in 2022.
Facebook, competitor of Stadia and xCloud!
Currently, 1.5 million people would use this service every month. “The format still has a ways to go, but this growth is a first sign that people are having fun and that we are on the right track to deliver value to developers.”, says Jason Rubin.
He also discussed the differences between games on Facebook Gaming and other cloud gaming services. ” […] We don’t offer a separate service, charge subscription fees, or try to replace consoles, PCs, or cellphones. We are building our catalog of free mobile games in a measured way and digging deeper into the games that people can enjoy with their friends on Facebook ”, explains the manager.
Moreover, Facebook is also announcing an enrichment of its catalog. The social network is now in partnership with Ubisoft. And thanks to that, Assassin’s Creed Rebellion lands on the platform. In all, the cloud gaming service has 25 games, with titles like Roller Coaster Tycoon Touch from Atari, Lego Legacy Heroes Unboxed and Dragon Mania Legends from Gameloft.
Facebook fully accepts the fact that at the moment it only offers games that have a certain tolerance for latency. This allows the company to provide a good gaming experience.
Regarding the iPad and iPhone, the Engadget site indicates that Facebook would also be working on a solution that will allow it to offer this cloud gaming service on these devices. As a reminder, due to Apple’s restrictions on this type of service, the platform is not yet available on iOS.
Microsoft and Google also faced this problem. And to get around the rules of the App Store, they have developed web versions of their cloud gaming services that can be used on iPhone and iPad.