Since the 1980s, research has focused on the benefits of video games. Many studies have already demonstrated their interest in spatial and attentional cognition. Among the most cited games, we find for example World of warcraft rented to improve visuospatial skills or even Super Mario 64 which increases the brain volume of the hippocampus.
Chinese researchers have just reached similar conclusions. They focused on the effects of strategy games such asAge of Empires or Total War on their users. Over time, they seem to process information on the screen much faster than an average player.
A powerful tool for cognitive training
To better understand, the scientists selected 38 student volunteers from the University of Electronic Science and Technology of China. Half of them are experienced players who have practiced for more than two years and are among the best. The remaining 50% are beginners with less than six months of experience. They played for 2 hrs and data was recorded using electrodes on the sides and top of their scalp. The idea is to measure and locate activity in the brain during this gaming session.
The blinking of the eyes is also particularly scrutinized by scientists. It turns out that the more a person blinks, the less he will be attentive and efficient in his task.
At the end of their experience, the researchers noted that expert players in League of Legend far outperform their novice opponents tend to blink a lot. This allows them to better detect targets and act faster. Which makes Tiejun Liu, one of the authors say: " We conclude that such games can be a powerful tool for cognitive training. "