It’s an indisputable fact that virtual reality is steadily advancing on Steam. Recently, Valve reported, for example, to have registered 1.7 million new VR users on the platform in 2020, and a 71% increase in revenue from games using this technology. This figure can be explained in particular by the launch of the Half-Life: Alyx game, which was very successful on the service.

In France too, the market is growing and this was felt from 2019, when sales of helmets increased by 65% ​​to reach 330,000, against only 200,000 in 2018.

Real progress has been made in accessibility

The site RoadToVr cites another very promising figure for Steam, which passed the milestone of two million VR headsets connected monthly last year. According to our colleagues, this level was regularly crossed during the last four months of the year to settle at 2.3 million in November.

This may still seem marginal in view of the 120 million active users of the service, but it took the platform more than 40 months to reach the one million connected headsets, then only seven months to exceed two million. In comparison with 2019, the increase is therefore 94%. The specialized media has also made a ranking of the most used helmets. In the first three places, we find the Oculus Rift S, the Oculus Rift, and the HTC Vive.

It should be noted that this rise in power has also been accompanied by progress towards greater accessibility. WalkinVR, developed for several years by Grzegorz Bednarski, can be downloaded for free from the service and compatible with Steam VR. By relying on several features, it offers real advances for players with disabilities. A tool called “Virtual Move” notably allows the use of motion controllers to move virtually without having to physically move.