Launched in November 2006 on Game Boy Advance and Nintendo DS, Pokémon Mystery Dungeon was a new spin-in from the saga of small pocket monsters. The idea was to draw inspiration from the famous Dungeons and Dragons board games, but in Pikachu sauce. A radical change from the RPG license known to all. This time, complete the goals of becoming the best trainer on the planet. You are in the skin of a Pokémon where you will have to set up your rescue team and come to the aid of other Pokémon.
If between 2006 and 2015 (period of release of the various Opus of Mystery Dungeon), this series was not a big success, with relatively low sales, well below the "main" opus of the Pokémon saga. However, Nintendo is betting on relaunching the series on its Nintendo Switch with Pokémon Mystery Dungeon Rescue Team DX, a remake of the games Mystery Dungeon Red Rescue Team (on Game Boy Advance in 2006) and Blue Rescue Team (on Nintendo DS still in 2006). An opus which remains to this day the best-selling of the saga. Will this remake manage to do as well?
I will be the best
To start with the basics, keep in mind that the idea of this Mystery Dungeon saga is not to catch all the creatures, fill your pokedex and collect all the badges to become a Pokémon master. The idea is to immerse yourself in the skin of a Pokémon. The whole point of Pokémon Mystery Dungeon is based on that. Since one fine day, you are no longer a human, but a Pokémon. You quickly get to know other Pokémon who will become your friends, and other little monsters who will need your help. Neither one nor two, you want to lead a rescue team. Your objective will be to help the Pokémon in distress in exchange for clues and information about the strange phenomenon that turned you into a little monster. In order to regain your human form. Very clearly, we are not there in the biggest scenario of the video game. Thanks to (or because of) this remake, the lines of dialogue are much more numerous than in 2006 and the quality of the latter leaves something to be desired. As we may have mentioned in our review of Pokémon Sword and Shield, for some time the Pokémon series has tended to want to be too childish and this gives really redundant dialogues. This can necessarily put off some, because even passing the dialogues quickly is long.
It is beautiful my dungeon
The first thing that strikes us at the start of this adventure is the new graphics that make this remake really nice. Completed 2D, make way for 3D graphic style which reminds us of pencil drawings, with very nice little effects. We have a dozen different places with dungeons in the snow, dungeons in the mountains, in the forests and all of them offer their little graphic leg and their nice little effects. Alas, in "TV" mode the magic works a little less. The game seems to have been optimized for portable mode (just like the game genre, which looks more like a mobile game than a console game).
All the music has also had the right to a little remixing and is much more pleasant to listen to. But then again, just like in the original opus, some can quickly tire us out and make us crazy to the point of muting the sound.
Dungeon & Charizard
Pokémon Mystery Dungeon Rescue Team DX is therefore a Dungeon RPG game with a Pokémon skin. You evolve in dungeons on several levels (whether ascending or descending). You advance in different positions (forward, backward, right, left or diagonal) and as soon as you take a step, your enemies do too. So, many times you will be confronted with one or more wild Pokémon that you will have to face. For this, as in the main series, you have four abilities with a limited number of "PP" to win the fight. If you are injured, or your Pokémon suffers from a disabling condition (poisoned, asleep, etc.) you can also act with potions, berries, etc. The soul of Pokémon is preserved.
So you're going to have to explore the dungeons to stock up on items to heal yourself. But also to find gold coins to buy new objects, new skills in the village. The village which will also be the main HUB of your adventure where you will be able to create "campsites" for Pokémon who want to join your team, manage your money at the bank so as not to lose it in case of death in a dungeon , buy and sell items and even train! It is also in the village that it will be possible to manage your Pokémon team and some story mode events will take place.
The big novelty of this opus is the "automatic" mode. Which will greatly facilitate the game, but not make it really exciting. In fact, all you have to do is press the "L" key so that your team automatically advances towards the main objects to be picked up and to the upper or lower level of the dungeon. It is therefore impossible to get lost and go around in circles. Even better, by simply pressing the "A" button your Pokémon will do an automatic fight where it will send its most effective attack against the enemy in question. As well as being frank, this "automatic" side takes all the interest of the game. Another new feature is your backup team. If you are going to a dungeon and your main team is knockout, you can send a second team to revive your friends and continue the dungeon where you died.
Overall, the dungeons follow each other and look alike. The game quickly becomes repetitive and boring. All quests (secondary and main) will be basically the same. From point A to point B and the only difference will be the number of enemies and their strength. Sometimes you will have to rescue 2-3 knockout Pokémon in a dungeon. Sometimes it will be necessary to go to rescue who are lost, but the dungeons do not change enormously. This little something is missing that allows you to be fully into the adventure and not get tired of it. The pace remains slow, it does not change over the course of the adventure and it is a shame.
Another novelty, the possibility of designing a team of 8 Pokémon (against 4 in the original version). So you can also browse the dungeons at eight. But needless to say, it quickly becomes unmanageable, especially if you want to turn around in a tunnel.
My opinion on Pokémon Mystery Dungeon Rescue Team DX
With Pokémon Mystery Dungeon Rescue Team DX, Nintendo offers a good remake as a whole, but the game itself remains identical to the original version. Thus, if the quality of the remake is rather good, its content is still limited as in 2006. So we end up with a game that quickly becomes repetitive and which is simplified thanks to its new "automatic" function. Over the hours, we get the impression that the game was designed for mobiles where you can launch a quick game on public transport to make a dungeon from time to time. And besides, this impression is reinforced when we see that the game is better optimized in "portable" version than in "TV" version. So, a remake like this, for fans of the genre, at a reduced price why not. But at a price that oscillates between € 49.99 and € 59.99 it does start to do a lot.
Pokémon Mystery Dungeon Rescue Team DX
- Graphically, it's very pretty
- The second team system in the event of death
- The automatic function …
We like less
- Very (too) repetitive
- Still very childish dialogues
- The automatic function …
- The forgotten scenario